Changelog

Development Updates 2022

Hello Legions and Legionettes

With this Development Diary, we aim to keep our dear Legions and Legionettes updated with all the mischievous activities behind closed doors. Here, we will jot down not only the wins (e.g., a significant reduction in the inflation of Auxiliary Legions), but also areas of improvements (e.g., closing open loops and improve to the crafting experience).

We hope that you can follow us along this joyous (maybe not) journey, and will enjoy reading this as much as we hate love writing it.

Skip to Macro Roadmap


Development Update 21 May 2022

Harvester testing is ongoing, we have just prepared technical documentation and contract architecture to auditors and peer reviewers to give them a preliminary understanding of the system while we continue writing unit tests.

Documentation for Harvester white paper is ongoing and focused on outlining the process by which Harvester Takeovers may be initiated, and how the handover process works. Other questions include how we might structure the contracts in a way to enables these takeovers be determined by on-chain mini-games which may be replaced with better and better games as TreasureDAO grows and builds, i.e. contest “cartridges”.

On the Questing V2 front, we are addressing the primary user concerns with UX:

Mini-crafting and Auto-questing features

Bridgeworld and Harvester Updates 6 May

In May, we draw nearer to the launch of Questing V2 and mini-crafts. Ongoing development of corruption game mechanics and Harvesters are progressing on schedule. Some updates on Harvesters:

Questing and Harvester Updates 28 Apr

During the month of April, we (the Bridgeworld team) have been developing Questing 2.0 features, which include (1) Questing Zones, (2) Treasure fragments, and (2) UI. During our grind however, we noted some of the community wished for more regular and visible updates.

Harvester Development Updates 22 Apr 2022

Community Feedback Highlights

(Yes we read them - If you have a suggestion for how we can improve Bridgeworld, please write a suggestion with this form: https://forms.gle/Ez5dNQumjtxR26CB8)

<aside> 💡 Bra**:** “I look at it like this. we are incredibly early, and were going to suffer for it at times as well as prosper.  the key is becoming experienced so when we hit critical mass we know how to read the tea leaves and identify opportunities before the normies will.”

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<aside> 💡 cr****: “Your most loyal supporters are begging for something to do / have a strong feedback loop...you're going to have people exiting who may or may not come back. Address the inflation problem swiftly.”*

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<aside> 💡 A*6: “Everyone, myself included, has no reason to do anything. Everyone is waiting for something to happen before they react. In the mean time, inflation is getting worst and worst.”

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Developer Notes

With Questing V2, we’re looking to address some of the most immediate player feedback with the patches we previously made last month to reign in inflation in Bridgeworld.

Those previous patches include:

We noted that the most pressing community concerns were that:

Development Snapshot (April 2022)

This is a snapshot of our development roadmap (details stripped of course), and is subject to change (it was literally updated just now)

This is a snapshot of our development roadmap (details stripped of course), and is subject to change (it was literally updated just now)


Macro Roadmap

<aside> 📌 The following is designed to provide some insight into what the team is working on, and building towards for Bridgeworld.

We use a range of inputs to inform the roadmap, including but not limited to: long-term vision, data analytics, economic modelling and community feedback.

This roadmap is subject to change, priorities can change and is indicative only.

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Q2 2022

Q3 2022

Q4 2022